Paper Boy Progress Report #3

This week I would say we had a bit of a regression (Meshes), and a couple big moves forward. Thank you for coming to this progress report, please leave a comment with feedback/encouragement if you have it, and enjoy the update!

Change Log

  • Added a main menu
  • Added game modes
  • Added game results display in main menu
  • Added dampening function to bike movement speed to prevent motion sickness when bike stops
  • Changed house meshes
    • Reduced poly count on houses by importing a new unity asset set
    • Lower quality but definitely made a difference with frame rate
    • This also allowed us to dress up the scene a lot more, with hopes to procedurally generate the house surroundings in the future
  • Changed to a multi-scene work flow
    • In addition we reorganized code to allow for better future expansion (this still needs work)
  • Changed targets to a cube area as apposed to an orb

Demo

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